Horizon 2020 ICT

ICT-24-2016: Gaming and gamification

Deadline: April 12, 2016

The challenge is to mainstream the application of gaming technologies, design and aesthetics to non-leisure contexts, for social and economic benefits. 

Proposals should 

  • integrate contributions from game developers, researchers from social science disciplines and the humanities, publishers, educational intermediaries and end-users.
  • include work on gaming technologies (augmented and mixed reality, 3D audio and video, virtual worlds, interactive storytelling, narratives, modelling and data, etc.), learning and behavioural triggers (pedagogical effectiveness, engagement, creativity, collaborative behaviours, proactive) and social science aspects (potential risks and challenges, privacy, gender and ethical issues etc.). 

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About Horizon 2020 ICT

With the support from Horizon 2020 ICT companies, organisations and public bodies can perform international R&D projects supporting EU policy areas in information and communication technology. Grants are given to projects within the following categories: Technologies for Digitising European Industry, European Data Infrastructure: HPC, Big Data and Cloud technologies, 5G, Next Generation Internet (NGI), Support to Hubs and Cyber Security.

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